I took my sculpt from Zbrush and did retopo in Maya
Textures done in SubstancePainter
I did some test with fur however in the end I came across some issues and run out of time... Will try to figure it out later on. In case smb knows why I couldn't create a ptex map in xgen for an alembic object, please let me know :)
My first rigging attempt using local and global rigs. Inspired by Sergi Caballer and Josh Sobel's rigs.